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data mutations is a conglomerate of interactive projects conceived during a two stage process held by individuals in Berlin and elsewhere.
data mutations is an exercise on expression out of a collectively raised
g e n o m i c s l u s h — a collection of data that can be transmuted and re-arranged with ease
a renunciation of the hyper-individualization
data mutation is open source art/the open source artist
we embrace the genepool
we mutate each other
until we find a better solution
data mutations is a collective and open source project conducted by individuals working with interactive software/videogame engines (based in berlin, st petersburg, moscow and elsewhere). in a first stage various assets were produced (audio, textures, 3d objects, shader code, long/short form text) that served as a “gene pool” of usable modules and building blocks. In a second stage the participants created nine individual projects (expressions or “phenotypes”) using the same assets.
the question this project seeks to inquire is: which kinds of experimental interactive systems are possible in the framework of commercial game engine if the pressure of time consuming, skill-heavy asset creation is circumvented by the creation of a collective gene pool? in this sense the focus shifts from specialist and meticulously pipelined craftsmanship as the prevalent mode of creation of commercial videogames to a potential opening for the exploration of concepts, personal readings of source material and new forms of collectivized artistic labour.
as a framework for art creation the 3d videogame engine poses a unique platform in the sense that it is able to deal with and requires a variety of used objects stored in different file formats. it sings to .mp3, .fbx, .shader, .txt and .png. it is fundamentally trans- or hyper-software, a mediator providing an ever shifting and reactive real-time-rendered connective tissue between those objects.
furthermore the project encourages further mutation of the gene pool as an exercise in collective expression. the full bundle of used assets is released under CCO license and can be downloaded on the data mutations website.
|Tags||Abstract, artgame, Atmospheric, Cyberpunk, Dark Fantasy, Dreams, Experimental, Exploration, Nonlinear, Walking simulator|
|Asset license||Creative Commons Attribution_NonCommercial v4.0 International|
|Average session||About a half-hour|
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what does the text mean, about the citrus and stuff, the sweat being transparent? i mean not to pull an english major here but it seemed like it could be meaningful (or the full-word equivalent of a keysmash).
The texts, like all the assets in Data Mutations, were created prior to the actual development of the games. The text absolutely does have an initial intention, but it is given a new meaning in each game separate from that of the original author. Think similar to sampling in music.
Does the G-moll game have an ending?
The ending of G-moll can be unlocked by immersing yourself in the generative landscape, taking in the virtual scenery and when you feel ready, pressing alt-f4 :)
This is amazing.
I think i won. 9 games in one two hour playtime i think
I think this game was a nice collective art piece. Good job!
its kinda wierd game its look like horror